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Old Dec 01, 2005, 10:55 PM // 22:55   #1
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Default Skill Enhancer - (way to boost your fav Skills)

Here is a bit extreme idea, not sure how well it might work out, but seem interesting and would be good to see what other think of it. It is a modification of the skill enchancer idea I saw befoe (not sure by who or in what forum...) Anyhow, so it will work like so...

First of all, Bring back the SKILL GEMS. They will be as drops, or trade/purchase from a skill gem trader. So you get the skill gem of the skill gem you want, next you go get your self a Bracelet. You find a Npc that would set your Bracelet with the skill gem you want, which give you boost to that skill for the duration. The Bracelet will be active in your inventory, and only one active Bacelet is allow. (thus only 1 skill is allow to be enchanted) The number might work to be like this...

Duration: 24 hour - so your skill will be power up in this duration, and once the time is up, your gem would be gone. Bracelet is reusible for 10 times.

Price: Price of skill gem will vary depend on its drop rate and such. Would keep the common gem to be around 200-700 gold range, while the rarest (elites) would be about 1.5k-3k range. (the price can be kept down by having Npc that would sell them at their cap price.) A Bracelet would probably be around 2k-5k range.

Boost: Would make it 3 options to choose from when seting the skill gem.
1) +1 attribute of that skill (cost 200 gold for the service)
2) +2 attribute of that skill (cost 500 gold for the service)
3) +3 attribute of that skill (cost 1k gold for the service)
And would also need to cap it so that no skill will receive more than 15 attribute level of bonus (including your runes)

So if I choose servie 3 for my fire storm, and I have 13 attribute in fire magic, the next time I fire my storm, it will have a 15 bonus, but my fire ball will still remain at 13 fire attribute.

So what is the purpose? One, to indroduce more commodity into the economy (the Skill gems) and as a none-durible goods, thus creating a gold sink. Two, as a way to further making your character more personal customize, more mods for your skill. The numbers are design to make it not too expensive, and not too overly powerful. And as a last note, should also make it so that you would gain the gems and bracelet and the ablity to set it in PvP as well. (maybe as charge for Ranks and rewards), to ensure that PvEer's don't get too much edge on the PvPers.

So what do people think?
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Old Dec 02, 2005, 12:52 AM // 00:52   #2
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Well, since they're 'one use', richer players could simply hoard gems and have a perpetual +3... well, whatever. Plus, I'm not sure what happens if you raise the maximum attribute level to 19 (21 for Elementalists and Necromancers), aside from builds becoming wildly unbalanced. I understand you want the numbers to be changed, but if Arena.net nerfs skills so they're reasonably good on a 1-19 scale, low level and poorer players would be at a disadvantage.

A more effective gold sink, in my opinion, would be to simply give armor durability. That way, richer players with 15k armor would have to spend more to keep it maintained.
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Old Dec 02, 2005, 01:05 AM // 01:05   #3
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Quote:
Originally Posted by Mosgerion
Well, since they're 'one use', richer players could simply hoard gems and have a perpetual +3... well, whatever. Plus, I'm not sure what happens if you raise the maximum attribute level to 19 (21 for Elementalists and Necromancers), aside from builds becoming wildly unbalanced. I understand you want the numbers to be changed, but if Arena.net nerfs skills so they're reasonably good on a 1-19 scale, low level and poorer players would be at a disadvantage.

A more effective gold sink, in my opinion, would be to simply give armor durability. That way, richer players with 15k armor would have to spend more to keep it maintained.
Yes, they would perpetual gain +3 on One skill. I don't think +3 on one skill is tooo much of extra unblance, in PvE and PvP (since it is not that expensive, everyone would just get it, making no edge) And I would cap the attribute level to only 15 (see the post, its in there). Would low level and poor player really be at advantage? Yes, if at the starting level, but that can be solve with a level req. I just don't think it will be that much worst than Rune (of couse, I may be wrong)
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Old Dec 02, 2005, 03:42 AM // 03:42   #4
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*coughprotectivebondcoughmistformcough*

Hm actually I think they changed the way that mist form works a while back. Nevermind. But still not the best idea you've posted, jack. Sorry.
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Old Dec 02, 2005, 04:47 AM // 04:47   #5
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Originally Posted by jesh
*coughprotectivebondcoughmistformcough*

Hm actually I think they changed the way that mist form works a while back. Nevermind. But still not the best idea you've posted, jack. Sorry.
in looking at the skill description, +3 more attribute (at max of 15) still don't seem too overly powerful to me. Also remember, it is only one skill,a nd most likely the enemy (in PvP) will have it too.

While I am not really passionate about this idea, I still like it in a way. Beside it might work not so well with the unblance factor of gold in younger levels, I still need more convencing points to make me see the error if it. And I really like skill gems, and really want to see them back again.

A linky. If anyone is interested, maybe I will post that here next time as well.
Skill Gem In Slotted Weapon
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Old Dec 02, 2005, 04:33 PM // 16:33   #6
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Dunno if this is the thread you were thinking of, and it's not really about gems on weapons as such, but about 'practiced skills' or putting extra attribute in particular skill.

www.guildwarsguru.com/forum/showthread.php?t=79734

I do like this idea btw, it would be a good gold sink, but would probably be tough to implement.
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Old Dec 02, 2005, 06:03 PM // 18:03   #7
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Quote:
Originally Posted by King Symeon
Dunno if this is the thread you were thinking of, and it's not really about gems on weapons as such, but about 'practiced skills' or putting extra attribute in particular skill.

www.guildwarsguru.com/forum/showthread.php?t=79734

I do like this idea btw, it would be a good gold sink, but would probably be tough to implement.
Yes, it might be the thread that inspire me...

But I do want skill gem back in the game, with reasons that: GW is supposely about Skills, and the game model doesn't accept the typical none-durible goods (like potions and such), so having a good that can be use up by player (should they want them) that is link to skills would be good. Also adding on more item as drop (skill gems) increase the thrill of "drops".
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